This is a series of playful exploration, where I learned how to navigate unfamiliar territory. I was in contact with the Smithsonian Institution, in order to get a hold of their digital scans of their skull collection as a means to create a canvas to which I could become familiar with creating in the Cinema 4D interface. Through these studies, I focused on the juxtaposition of highly graphic materials, textures and lighting in Cinema 4D imposed on the organic forms of the skulls.